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Picked up a sikk leopard print tee today. I think it really synergizes with my hot purple kix.


Check out my Miiverse page!
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No Mario Maker post today. I did play a few levels but I mostly spent my morning playing the Nintendo made courses. They were designed to act as templates and inspiration for your own creations and while many of them are incredibly short and focused around a single gimmick, some are actually pretty rad. There are also way more than I thought there were. I had assumed that after the first run of stages that would be it, but it immediately prompted me that there will be new stages every time I complete a series. Now I wonder how many there will be in total!

Most of my game playing today was done with Splatoon. What a heck of a game that is! When I first saw the original promo material I was incredibly curious about it. Splatoon had a striking art style and a competitive concept that appealed strongly to me. Just the idea of Nintendo making a competitive shooting game was incredibly exciting. It came out earlier this year to glowing reviews but I was unable to play it at the time. Finally, months later, my time has come to be a kid now and also a squid now.

My first impression? Incredibly positive. I've played my share of competitive shooters and, honestly, I've never been all that great at them. The one recent title that I felt any amount of skill at was Titanfall, particularly because you could be a positive force for your team even if you didn't (or were largely unable to) shoot enemy players. Splatoon is very much like that to me. I seem to have great success playing smartly and being aware of my surroundings, focusing on making sure that our team's half of the map remains thoroughly inked in our colors and ambushing/cleaning up after invaders. Combine this style of play with three minute rounds and a really fantastic hip-hop style and you've got a game that I am excited to play every day.

They made some smart thinking in regards to the scope of this game. Matches are short, they accommodate a total of eight players, and they limit map selection to two every day. For some players this is probably a disappointment but I think it helps focus the player base in a way that engages the entire community together and it potentially helps to future proof the game for when people start to fall off in time. 

Splatoon is incredibly smart and fun and I really, really look forward to seeing what comes from this franchise in the future. It has proven to be incredibly popular so hopefully we'll see a ton of content and a big sequel in the future!
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Another day, another round of bricks and mushrooms.

My three favorite courses of the day were:

Chomps Ahoy! Mr.Mario by
Reddit Thread
A stage featuring some great jumping, hidden away blocks, and (of course) plenty of Chain Chomps!

Bowser jr's Air Fleet by
Reddit Thread
You guessed it. Another fantastic airship stage. I love these things and this one is particularly good. It's got multiple sections, great layout, some cannonball jumps that are optional but satisfying to peg, and a boss battle to top it all off.

Agressive Airship by
Reddit Thread
Yup! I managed to fit in two airship levels. Must be my lucky day! This one was easily the hardest of my daily runs. It has some very specific platforming, a few deceptive tricks, and a section that absolutely requires Yoshi. You lose Yosh, you start over. Despite all that I had a ton of fun with it and it never felt completely unfair. I died several times but pushed through to see the end. The latter half was as tense as the first, but in a whole different way, and I loved every dang second of it.

In other news I started playing Splatoon today. That game is really fantastic. More on that next time, though!
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Super Mario Maker is the latest Thing I Gotta Do Every Day. It's become both a satisfying creative outlet and an entertaining community activity. Between Giant Bomb peeps frothing over the software and super talented folks on Reddit sharing creations I am awash in completely excellent side scrolling action.

Today was my very first day with the program so my palette was (mercifully) limited. Still though, I made a level that I call "Infiltrate Apook Brick & Coin!" where Mario must sneak into a secret underground coin dredging facility filled with angry minions and dangerous pitfalls! It's a relatively simple stage with some alternate progression but I'm rather happy with it considering all I had was the basic blocks and just a few enemies.

If you'd like to check it out, the level code is 1E73-0000-0099-1837

After I had uploaded (and then edited slightly thanks to player feedback) my level I hopped into the Reddit level exchange for the day and picked three levels to play near the top of the chronological feed. These levels are my recommendations for October 9th, 2015.

"Airship Assault" by Yokuo
Reddit Thread Here
This is a very clever airship stage with multiple paths that feel solid and organic. Some of the obstacles are quite surprising and it culminates with an interesting final boss encounter with a clever twist. Yokuo had me at airship stage, honestly.

"Goomba Hive" by Rob

This stage was referred directly to me in response to my submitted level. At first it seems like a pretty straightforward underground action stage, but some hidden treasure and surprise peril ups the ante until you reach a climax that made me literally jump out of my seat.

"Destroy Bowser's Factory!" by Hooyah
Reddit Thread Here
Fresh out of Sweden comes this incredible stage that uses plenty of rails and clockwork without being too automatic or gimmicky. Utilizing a few smart puzzles involving POW blocks and P-Switches, Hooyah brings you a level that is just long enough to be a trial but doesn't overstay it's welcome. This one is hard, but you'll know what you did wrong every single time. That's the sort of difficulty I really relish.

Well that's it for today! Be sure to check out these courses too and throw those folks a Star and a Yeah! for their hard work and creativity.
Now to see what everyone can make of tomorrow!


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Mark Bradley

October 2015

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