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Another day, another round of bricks and mushrooms.

My three favorite courses of the day were:

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Chomps Ahoy! Mr.Mario by
beefcoil
Reddit Thread
Here
A stage featuring some great jumping, hidden away blocks, and (of course) plenty of Chain Chomps!

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Bowser jr's Air Fleet by
Sloe-Gin
Reddit Thread
Here
You guessed it. Another fantastic airship stage. I love these things and this one is particularly good. It's got multiple sections, great layout, some cannonball jumps that are optional but satisfying to peg, and a boss battle to top it all off.

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Agressive Airship by
I_Luv_Mudkips
Reddit Thread
Here
Yup! I managed to fit in two airship levels. Must be my lucky day! This one was easily the hardest of my daily runs. It has some very specific platforming, a few deceptive tricks, and a section that absolutely requires Yoshi. You lose Yosh, you start over. Despite all that I had a ton of fun with it and it never felt completely unfair. I died several times but pushed through to see the end. The latter half was as tense as the first, but in a whole different way, and I loved every dang second of it.

In other news I started playing Splatoon today. That game is really fantastic. More on that next time, though!
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Super Mario Maker is the latest Thing I Gotta Do Every Day. It's become both a satisfying creative outlet and an entertaining community activity. Between Giant Bomb peeps frothing over the software and super talented folks on Reddit sharing creations I am awash in completely excellent side scrolling action.

Today was my very first day with the program so my palette was (mercifully) limited. Still though, I made a level that I call "Infiltrate Apook Brick & Coin!" where Mario must sneak into a secret underground coin dredging facility filled with angry minions and dangerous pitfalls! It's a relatively simple stage with some alternate progression but I'm rather happy with it considering all I had was the basic blocks and just a few enemies.

If you'd like to check it out, the level code is 1E73-0000-0099-1837

After I had uploaded (and then edited slightly thanks to player feedback) my level I hopped into the Reddit level exchange for the day and picked three levels to play near the top of the chronological feed. These levels are my recommendations for October 9th, 2015.

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"Airship Assault" by Yokuo
Reddit Thread Here
This is a very clever airship stage with multiple paths that feel solid and organic. Some of the obstacles are quite surprising and it culminates with an interesting final boss encounter with a clever twist. Yokuo had me at airship stage, honestly.

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"Goomba Hive" by Rob

This stage was referred directly to me in response to my submitted level. At first it seems like a pretty straightforward underground action stage, but some hidden treasure and surprise peril ups the ante until you reach a climax that made me literally jump out of my seat.

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"Destroy Bowser's Factory!" by Hooyah
Reddit Thread Here
Fresh out of Sweden comes this incredible stage that uses plenty of rails and clockwork without being too automatic or gimmicky. Utilizing a few smart puzzles involving POW blocks and P-Switches, Hooyah brings you a level that is just long enough to be a trial but doesn't overstay it's welcome. This one is hard, but you'll know what you did wrong every single time. That's the sort of difficulty I really relish.

Well that's it for today! Be sure to check out these courses too and throw those folks a Star and a Yeah! for their hard work and creativity.
Now to see what everyone can make of tomorrow!

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Mark Bradley

October 2015

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